#PiKuS#
Liczba postów : 85 Join date : 18/02/2010 Age : 31 Skąd : Mielec
| Temat: Muzyka do ET Czw Mar 25, 2010 9:33 am | |
| Jak dodac muzyke do ET , czy trzeba ja ustawic jako bind ?? Wiesiek widzialem ze ty masz sabatona jakos ustawionego czy moglbys mi napisac jak to ustawic ?? | |
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Wiesiek
Liczba postów : 78 Join date : 18/02/2010 Age : 34 Skąd : Wisła
| Temat: Re: Muzyka do ET Pią Mar 26, 2010 12:06 am | |
| Ja to mam ustawione tak: bind i "vsay fa_quicksabaton" "^740 ^3TO ^11!!"
Już przy okazji zinterpretuję. bind( przypisz) i( klawisz i) "vsay( dźwięk) fa_quicksabaton( nazwa pliku dźwiękowego przypisana poprzez skrypt z serwera. Tak, bez tego nie dodasz własnej muzy jaką byś chciał, po prostu musi już być na serwerze)" "opcjonalnie jakiś text" | |
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#PiKuS#
Liczba postów : 85 Join date : 18/02/2010 Age : 31 Skąd : Mielec
| Temat: Re: Muzyka do ET Pią Mar 26, 2010 1:44 pm | |
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Wiesiek
Liczba postów : 78 Join date : 18/02/2010 Age : 34 Skąd : Wisła
| Temat: Re: Muzyka do ET Pią Mar 26, 2010 7:45 pm | |
| Dodam jeszcze skrypt z całego voice chata pompy paliwowej żebyście mogli pokombinować Instrukcja: Text po parzystej liczbie // ignorujcie. Nazwa przed { to nazwa przypisana dźwiękowi. Czyli w pierwszym wypadku użyjemy to w praktyce tak: bind j "vsay PathCleared" "Teren czysty" Po prawej od ścieżek plików .wav macie co jest wyświetlane w czacie gdy odpalimy skrypt, więc powinniście znaleźć coś dla siebie ;] Tekst ukaże się po kliknięciu na Spojler - Spoiler:
////////////////////////////////////////// //// last edited by Salem|aod 04|07|2009// //// AoDSoundpack-pompapaliwowa///// ////////////////////////////////////////// male
//// wm_quickstatements // PathCleared { sound/chat/allies/11a.wav "Path cleared." sound/chat/allies/11b.wav "Path cleared." } EnemyWeak { sound/chat/allies/12a.wav "I heard the Krauts are finished." sound/chat/allies/12b.wav "The enemy is weakened." } AllClear { sound/chat/allies/13a.wav "All clear." sound/chat/allies/13b.wav "All clear." } Incoming { sound/chat/allies/14a.wav "Incoming!" sound/chat/allies/14b.wav "Incoming!" } FireInTheHole { sound/chat/allies/15a.wav "Fire in the hole!" sound/chat/allies/15b.wav "Fire in the hole!" } OnDefense { sound/chat/allies/16a.wav "I'm on defense." sound/chat/allies/16b.wav "I'm on defense." } OnOffense { sound/chat/allies/17a.wav "I'm on offense." sound/chat/allies/17b.wav "I'm on offense." } TakingFire { sound/chat/allies/18a.wav "Taking fire!" sound/chat/allies/18b.wav "Taking fire!" } MinesCleared { sound/chat/allies/19a.wav "Mines cleared." sound/chat/allies/19b.wav "Mines cleared." } EnemyDisguised { sound/chat/allies/10a.wav "Enemy in disguise." sound/chat/allies/10b.wav "Enemy in disguise." } // wm_quickrequests // Medic { sound/chat/allies/21a.wav "Medic!" sprites/voiceMedic sound/chat/allies/21b.wav "Medic!" sprites/voiceMedic } NeedAmmo { sound/chat/allies/22a.wav "I need ammo!" sprites/voiceAmmo } NeedBackup { sound/chat/allies/23b.wav "Where the hell is first platoon?!"
} NeedEngineer { sound/chat/allies/24a.wav "We need an engineer!" sound/chat/allies/24b.wav "We need an engineer!" } CoverMe { sound/chat/allies/25a.wav "Covering fire!" sound/chat/allies/25b.wav "Covering fire!" sound/chat/allies/25c.wav "Cover me!" sound/chat/allies/25d.wav "Cover me!" } HoldFire { sound/chat/allies/26a.wav "Hold your fire!" sound/chat/allies/26b.wav "Cease Fire!" } WhereTo { sound/chat/allies/27a.wav "Where to?" sound/chat/allies/27b.wav "Where to?" } NeedOps { sound/chat/allies/28a.wav "We need Covert Ops!" sound/chat/allies/28b.wav "We need Covert Ops!" } // wm_quickcommands //
FollowMe { sound/chat/allies/31a.wav "Follow me!" } LetsGo {
sound/chat/allies/32b.wav "Let's go!" }
Move { sound/chat/allies/33a.wav "Move!" sound/chat/allies/33b.wav "Move!" } ClearPath { sound/chat/allies/34a.wav "Clear the path!" sound/chat/allies/34b.wav "Clear the path!" } DefendObjective { sound/chat/allies/35a.wav "Defend our objective!" sound/chat/allies/35b.wav "Defend our objective!" } DisarmDynamite { sound/chat/allies/36a.wav "Disarm the dynamite!" sound/chat/allies/36b.wav "Disarm the dynamite!" } ClearMines { sound/chat/allies/37a.wav "Clear the mines!" sound/chat/allies/37b.wav "Clear the mines!" } ReinforceDefense { sound/chat/allies/38a.wav "Reinforce the defense!" sound/chat/allies/38b.wav "Reinforce the defense!" } ReinforceOffense { sound/chat/allies/39a.wav "Reinforce the offense!" sound/chat/allies/39b.wav "Reinforce the offense!" } // wm_quickmisc //
Affirmative { sound/chat/allies/41a.wav "Affirmative!" sound/chat/allies/41b.wav "Yes!" sound/chat/allies/41c.wav "Yes!" sound/chat/allies/41f.wav "Yes sir!" } Negative { sound/chat/allies/42a.wav "No!" sound/chat/allies/42b.wav "No!" sound/chat/allies/42c.wav "Negative!" sound/chat/allies/42d.wav "Negative!" sound/chat/allies/42f.wav "No sir!" } Thanks { sound/chat/allies/43a.wav "Thanks!" sound/chat/allies/43b.wav "Thanks!" sound/chat/allies/43c.wav "Thank you!" sound/chat/allies/43d.wav "Thank you!" sound/chat/allies/43e.wav "Thank you sir." } Welcome { sound/chat/allies/44a.wav "You're welcome sir." sound/chat/allies/44b.wav "You're welcome." sound/chat/allies/44c.wav "No problem." sound/chat/allies/44d.wav "No problem." } Sorry { sound/chat/allies/45a.wav "Sorry!" sound/chat/allies/45b.wav "Sorry!" sound/chat/allies/45c.wav "Sorry!" sound/chat/allies/45d.wav "I'm sorry sir, I didn't mean to f*ck up!" sound/chat/allies/45e.wav "I'm sorry I messed up." sound/chat/allies/45f.wav "I'm sorry sir!" } Oops { sound/chat/allies/46a.wav "Oops!" sound/chat/allies/46b.wav "Oops!" sound/chat/allies/46c.wav "Oops!" } // wm_quickglobal // Hi { sound/chat/allies/54a.wav "Hi!" sound/chat/allies/54b.wav "Hi!" sound/chat/allies/54d.wav "Hello!" sound/chat/allies/54f.wav "Hey fellas!" sound/chat/allies/54h.wav "Hey y'all!" }
Bye { sound/chat/allies/55a.wav "Bye." sound/chat/allies/55b.wav "Bye." sound/chat/allies/55c.wav "Bye." sound/chat/allies/55d.wav "Good bye." sound/chat/allies/55d.wav "Good bye." sound/chat/allies/55e.wav "Good bye." } GreatShot { sound/chat/allies/56a.wav "Great shot!" sound/chat/allies/56b.wav "Great shot!" sound/chat/allies/56c.wav "OHHHH!" } Cheer { sound/chat/allies/57a.wav "Hahaa!" sound/chat/allies/57b.wav "Alright!" sound/chat/allies/57c.wav "Yes!" sound/chat/allies/57d.wav "Yes!" sound/chat/allies/57e.wav "'Atta way, baby!" sound/chat/allies/57f.wav "You got it, man!" sound/chat/allies/57g.wav "Yeehaa!" sound/chat/allies/57h.wav "Yoohoo!" sound/chat/allies/57i.wav "Yeah!" sound/chat/allies/57j.wav "Yeah!" sound/chat/allies/57k.wav "Yeah!" sound/chat/allies/57l.wav "Woo!" sound/chat/allies/57o.wav "Say hello to Ford!" sound/chat/allies/57q.wav "Currahee!" sound/chat/allies/56c.wav "OHHHH!" sound/chat/allies/57s.wav "I'o silver!" sound/chat/allies/57w.wav "Enjoying the war?" sound/chat/allies/57x.wav "Wooo!" } // wm_quickglobal2 //
GoodGame { sound/chat/allies/586a.wav "Good game!" sound/chat/allies/586b.wav "Good game!" sound/chat/allies/586c.wav "Good game!" } // wm_sayplayerclass //
IamSoldier { sound/chat/allies/61a.wav "I'm a soldier." sound/chat/allies/61b.wav "I'm a soldier." } IamMedic { sound/chat/allies/62a.wav "I'm a medic." sound/chat/allies/62b.wav "I'm a medic." } IamEngineer { sound/chat/allies/63a.wav "I'm an engineer." sound/chat/allies/63b.wav "I'm an engineer." } IamFieldOps { sound/chat/allies/64a.wav "I'm a field ops." } IamCovertOps { sound/chat/allies/65a.wav "I'm a covert ops." } // wm_quickattack //
DestroyPrimary { sound/chat/allies/71a.wav "Destroy primary objective!" sound/chat/allies/71b.wav "Destroy primary objective!" } DestroySecondary { sound/chat/allies/72a.wav "Destroy secondary objective!" sound/chat/allies/72b.wav "Destroy secondary objective!" } DestroyConstruction { sound/chat/allies/73a.wav "Destroy construction!" sound/chat/allies/73b.wav "Destroy construction!" } RepairVehicle { sound/chat/allies/75a.wav "Repair the vehicle!" sound/chat/allies/75b.wav "Repair the vehicle!" } DestroyVehicle { sound/chat/allies/76a.wav "Disable the vehicle!" sound/chat/allies/76b.wav "Disable the vehicle!" } EscortVehicle { sound/chat/allies/77a.wav "Escort the vehicle!" sound/chat/allies/77b.wav "Escort the vehicle!" } // wm_quickobjectives //
CommandAcknowledged { sound/chat/allies/81a.wav "Command acknowledged!" sound/chat/allies/81b.wav "Command acknowledged!" sound/chat/allies/81c.wav "Right away!" sound/chat/allies/81d.wav "Right away!" } CommandDeclined { sound/chat/allies/82a.wav "Command declined!" sound/chat/allies/82b.wav "Denied " sound/chat/allies/82c.wav "No can do!" sound/chat/allies/82d.wav "No can do!" } CommandCompleted { sound/chat/allies/83a.wav "Command completed!" sound/chat/allies/83b.wav "Command completed!" } ConstructionCommencing { sound/chat/allies/84a.wav "I'm constructing!" sound/chat/allies/84b.wav "I'm constructing!" } // wm_quickfireteams //
FTFallBack { sound/chat/allies/99a.wav "Fall back!" sound/chat/allies/99b.wav "Fall back!" } // wm_quickfireteamssoldier // FTCoverMe { sound/chat/allies/25c.wav "Cover me!" sound/chat/allies/25d.wav "Cover me!" } FTCoveringFire { sound/chat/allies/25a.wav "Covering fire!" sound/chat/allies/25b.wav "Covering fire!" } FTMortar { sound/chat/allies/911a.wav "Deploy mortar!" sound/chat/allies/911b.wav "Deploy mortar!" } // wm_quickfireteamsmedic // FTHealSquad { sound/chat/allies/921a.wav "Heal the squad!" sound/chat/allies/921b.wav "Medic!" } FTHealMe { sound/chat/allies/922a.wav "Heal me!" sprites/voiceMedic } FTReviveTeamMate { sound/chat/allies/923a.wav "Revive team mate!" sound/chat/allies/923b.wav "Revive team mate!" } FTReviveMe { sound/chat/allies/924a.wav "Revive me!" sprites/voiceMedic sound/chat/allies/924b.wav "Revive me!" sprites/voiceMedic } // wm_quickfireteamsengineer //
FTDestroyObjective { sound/chat/allies/931a.wav "Destroy the objective!" sound/chat/allies/931b.wav "Destroy the objective!" } FTRepairObjective { sound/chat/allies/932a.wav "Repair objective!" sound/chat/allies/932b.wav "Repair objective!" } FTConstructObjective { sound/chat/allies/933a.wav "Construct objective!" sound/chat/allies/933b.wav "Construct objective!" } FTDisarmDynamite { sound/chat/allies/36a.wav "Disarm the dynamite!" sound/chat/allies/36b.wav "Disarm the dynamite!" } FTDeployLandmines { sound/chat/allies/934a.wav "Deploy landmines!" sound/chat/allies/934b.wav "Deploy landmines!" } FTDisarmLandmines { sound/chat/allies/935a.wav "Disarm landmines!" sound/chat/allies/935b.wav "Disarm landmines!" } // wm_quickfireteamsfieldops //
FTCallAirStrike { sound/chat/allies/941a.wav "Call an airstrike!" sound/chat/allies/941a.wav "Call an airstrike!" } FTCallArtillery { sound/chat/allies/942a.wav "Call in artillery!" sound/chat/allies/942b.wav "Call in artillery!" } FTResupplySquad { sound/chat/allies/944a.wav "Resupply the squad!" sound/chat/allies/944b.wav "Resupply the squad!" } FTResupplyMe { sound/chat/allies/945a.wav "Resupply me!" sprites/voiceAmmo sound/chat/allies/945b.wav "Resupply me!" sprites/voiceAmmo }
// wm_quickfireteamscovertops //
FTExploreArea { sound/chat/allies/951a.wav "Explore the area!" sound/chat/allies/951b.wav "Explore the area!" } FTCheckLandmines { sound/chat/allies/952a.wav "Check for landmines!" } FTSatchelObjective { sound/chat/allies/931a.wav "Destroy the objective!" sound/chat/allies/931b.wav "Destroy the objective!" } FTInfiltrate { sound/chat/allies/953a.wav "Infiltrate!" sound/chat/allies/953b.wav "Infiltrate!" } FTGoUndercover { sound/chat/allies/954a.wav "Go undercover!" } FTProvideSniperCover { sound/chat/allies/955a.wav "Provide sniper cover!" }
fa_quickbenny { sound/muza/benny.wav "Benny..." }
fa_quickbond { sound/muza/bond.wav "Sex bomb..." }
fa_quickboombastic { sound/muza/boombastic.wav "Boombastic..." }
fa_quickbulldozer { sound/muza/bulldozer.wav "Bulldozer..." }
fa_quickburnmf { sound/muza/burnmf.wav "Burn..." }
fa_quickdidle { sound/muza/didle.wav "Didle..." }
fa_quickfa { sound/muza/fa.wav "Mydelko Fa..." }
fa_quickhasseeuch { sound/muza/hasseeuch.wav "A tam cos..." }
fa_quickkochamcie { sound/muza/kochamcie.wav "^1Kocham Cie!" }
fa_quickmanamana { sound/muza/manamana.wav "Manamana..." }
fa_quicksabaton { sound/muza/sabaton.wav "^2Duchem Spartanie,smierc i chwala..." }
fa_quick07DIE06 { sound/czat/glupie/07DIE06.wav "I kill you!" }
fa_quick16Fun08 { sound/czat/glupie/16FUN08.wav "!" } fa_quick17IDLE07 { sound/czat/glupie/17IDLE07.wav "Baby..." } fa_quickaerger { sound/czat/glupie/aerger.wav "Aerger..." } fa_quickdialogi { sound/czat/glupie/dialogi.wav "Bardzo niedobre dialogi..." } fa_quickpodoba1 { sound/czat/glupie/podoba1.wav "Bardzo mi sie podoba..." } fa_quickpodoba2 { sound/czat/glupie/podoba2.wav "A mi sie podoba ze sie podoba ..." } fa_quicksacktreffer { sound/czat/glupie/sacktreffer.wav "Sacktreffer..." } fa_quicksmieszne { sound/czat/glupie/smieszne.wav "Bardzo zabawne..." }
fa_quickwasheisstjaja { sound/czat/glupie/washeisstjaja.wav "Jajajaja..." }
fa_quickfuckya { sound/czat/niegrzeczne/fuckya.wav "F***" }
fa_quickshutup1 { sound/czat/niegrzeczne/shutup1.wav "Shutup..." }
fa_quickshutup2 { sound/czat/niegrzeczne/shutup2.wav "Shutup..." }
fa_quickshutup3 { sound/czat/niegrzeczne/shutup3.wav "Shutup..." }
fa_quickrozsmieszy { sound/czat/niegrzeczne/rozsmieszy.wav "Nic mnie nie rozsmieszy..." }
fa_quickstupid1 { sound/czat/niegrzeczne/stupid1.wav "S..." }
fa_quickstupid2 { sound/czat/niegrzeczne/stupid2.wav "S..." }
fa_quickwtf1 { sound/czat/niegrzeczne/wtf1.wav "Wtf..." }
fa_quickwtf2 { sound/czat/niegrzeczne/wtf2.wav "Wtf..." }
fa_quickwtf3 { sound/czat/niegrzeczne/wtf3.wav "Wtf..." }
fa_quickkartoffelvomkopf { sound/czat/odglosy/kartoffelvomkopf.wav "K..." }
fa_quickkot { sound/czat/odglosy/kot.wav "Miauuu..." } fa_quickpatataj { sound/czat/odglosy/patataj.wav "Patataj..." } fa_quicktarzan1 { sound/czat/odglosy/tarzan1.wav "Ahoaho..." } fa_quicktarzan2 { sound/czat/odglosy/tarzan2.wav "Ahoaho..." } fa_quicktarzan3 { sound/czat/odglosy/tarzan3.wav "Ahoaho..." } fa_quicktarzan4 { sound/czat/odglosy/tarzan4.wav "Ahoaho..." } fa_quicktarzan5 { sound/czat/odglosy/tarzan5.wav "Ahoaho..." } fa_quicktarzan6 { sound/czat/odglosy/tarzan6.wav "Wtf..." } fa_quicktrottl2 { sound/czat/odglosy/trottl2.wav "Toftof..." }
fa_quickaau1 { sound/czat/rozpacz/aau1.wav "Alaaa..." }
fa_quickaau2 { sound/czat/rozpacz/aau2.wav "Olaaaa..." }
fa_quickheul1 { sound/czat/rozpacz/heul1.wav "Khakha..." }
fa_quickheul2 { sound/czat/rozpacz/heul2.wav "Khakha..." }
fa_quickkobieta { sound/czat/rozpacz/kobieta.wav "Kobieta mnie bije......" }
fa_quicknotgay { sound/czat/rozpacz/notgay.wav "Notgay..." }
fa_quickomg1 { sound/czat/rozpacz/omg1.wav "Omg..." }
fa_quickomg2 { sound/czat/rozpacz/omg2.wav "Omg..." }
fa_quickomg3 { sound/czat/rozpacz/omg3.wav "Omg..." }
fa_quickuruguay { sound/czat/rozpacz/uruguay.wav "G***..." }
fa_quickakumulator { sound/czat/teksty/akumulator.wav "Z akumulatorem..." } fa_quickalkohol { sound/czat/teksty/alkohol.wav "Trucizna..." } fa_quickcielecinki { sound/czat/teksty/cielecinki.wav "Zaczekajcie..." } fa_quickco_jajco { sound/czat/teksty/co_jajco.wav "Za co???" } fa_quickniedrzyj { sound/czat/teksty/niedrzyj.wav "Nie drzyj..." } fa_quicknoga { sound/czat/teksty/noga.wav "Zeby wiecej wasza noga..." } fa_quickpsa { sound/czat/teksty/psa.wav "Zabije jak psa..." } fa_quickreplay { sound/czat/teksty/replay.wav "Riplej,riplej..." } fa_quickstara { sound/czat/teksty/stara.wav "Ty stara..." } fa_quickzagas { sound/czat/teksty/zagas.wav "Zagas to..." }
fa_quickalfred { sound/czat/wladcy/alfred.wav "Magiczne..." } fa_quickbach { sound/czat/wladcy/bach.wav "Bach..." } fa_quickcamper { sound/czat/wladcy/camper.wav "Szakal,Szakal..." } fa_quickdobry { sound/czat/wladcy/dobry.wav "Dzien Dobry..." } fa_quickichaaaa { sound/czat/wladcy/ichaaaa.wav "Ichaaaa..." } fa_quickkielbaska { sound/czat/wladcy/kielbaska.wav "Pachniesz jak..." } fa_quickloli { sound/czat/wladcy/loli.wav "Ach ten poor..." } fa_quickmaszkro { sound/czat/wladcy/maszkro.wav "Baj,baj maszkaro..." } fa_quickpunkt { sound/czat/wladcy/punkt.wav "Znowu punkt dla nas..." } fa_quickzmusze { sound/czat/wladcy/zmusze.wav "Juz ja Cie zmusze..." }
fa_quickcacko { sound/inne/cytaty1/cacko.wav "No ladne cacko..." } fa_quickdlatego { sound/inne/cytaty1/dlatego.wav "Dlatego..." } fa_quickgadac { sound/inne/cytaty1/gadac.wav "Nie chce mi sie..." } fa_quickglupiec { sound/inne/cytaty1/glupiec.wav "Co za glupiec..." } fa_quicksmierc { sound/inne/cytaty1/smierc.wav "A kto umarl ten nie zyje..." } fa_quickspac { sound/inne/cytaty1/spac.wav "Idz spac..." } fa_quickw_dupach { sound/inne/cytaty1/w_dupach.wav "W dupach sie poprzewracalo..." } fa_quickwisial { sound/inne/cytaty1/wisial.wav "Bedziesz wisial..." } fa_quickwmorde { sound/inne/cytaty1/wmorde.wav "W morde kopane..." } fa_quickzabije2 { sound/inne/cytaty1/zabije2.wav "A zabije ich wszystkich..." }
fa_quickczepsie { sound/inne/cytaty2/czepsie.wav "Ty sie lepiej czep swojej baby..." } fa_quickgeba { sound/inne/cytaty2/geba.wav "A mnie sie nie podoba..." } fa_quickgotowa { sound/inne/cytaty2/gotowa.wav "Jestem gotowa chlopcy..." } fa_quickidiota { sound/inne/cytaty2/idiota.wav "Skad tu ten id**..." } fa_quickkocie_ruchy { sound/inne/cytaty2/kocie_ruchy.wav "Kocie ruchy..." } fa_quicklezec { sound/inne/cytaty2/lezec.wav "Lezec mi tu..." } fa_quickma_whiscas { sound/inne/cytaty2/ma_whiscas.wav "On ma whiskas zamiast mozgu..." } fa_quicknarobiles { sound/inne/cytaty2/narobiles.wav "Narobiles..." } fa_quicknie_jest_zubr { sound/inne/cytaty2/nie_jest_zubr.wav "To nie jest spooll zeby go trzymac pod ochrona..." } fa_quickniedrgnij { sound/inne/cytaty2/niedrgnij.wav "Nawet mi nie drgnij..." }
fa_quickaleona { sound/inne/piosenkowe1/aleona.wav "Ale ona woli..." }
fa_quickaltyleria { sound/inne/piosenkowe1/altyleria.wav "Altyleria..." } fa_quickcosie { sound/inne/piosenkowe1/cosie.wav "Cosiestalosie..." } fa_quickdoug01 { sound/inne/piosenkowe1/doug01.wav "Doug..." } fa_quickjump { sound/inne/piosenkowe1/jump.wav "Jump..." } fa_quickspieprzam { sound/inne/piosenkowe1/spieprzam.wav "Cale zycie..." } fa_quicksuczki { sound/inne/piosenkowe1/suczki.wav "Hej suczki..." } fa_quickswir { sound/inne/piosenkowe1/swir.wav "Swir..." } fa_quicktnt { sound/inne/piosenkowe1/tnt.wav "Podlozyli dynamit..." } fa_quickzapomniec { sound/inne/piosenkowe1/zapomniec.wav "Ile dalbym..." }
fa_quickbo49 { sound/inne/piosenkowe2/bo49.wav "..." } fa_quickdogs { sound/inne/piosenkowe2/dogs.wav "Hau hau?..." } fa_quickhalejuja { sound/inne/piosenkowe2/halejuja.wav "Halejuja..." } fa_quickhitthat { sound/inne/piosenkowe2/hitthat.wav "Hitthat..." } fa_quickifeelgood { sound/inne/piosenkowe2/ifeelgood.wav "I fil gud..." } fa_quickjestes { sound/inne/piosenkowe2/jestes.wav "Dobry to Ty jestes..." } fa_quickkryst { sound/inne/piosenkowe2/kryst.wav "To tylko Kryst..." } fa_quickkto { sound/inne/piosenkowe2/kto.wav "Kto..." } fa_quickktotu { sound/inne/piosenkowe2/ktotu.wav "^3www.aod.com.pl" } fa_quickmordo { sound/inne/piosenkowe2/mordo.wav "Mordo Ty moja..." }
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Arcanum
Liczba postów : 27 Join date : 07/02/2010 Age : 32 Skąd : Zabrze
| Temat: Re: Muzyka do ET Sro Kwi 07, 2010 6:22 pm | |
| Tobie Wiesiek to sie chyba nudzi w domku xD
Dzieki wielkie xD | |
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